The Cunning Mission Destiny 2
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- Modifiers And Recommended Loadout
- Locate Sathona's Temple
- Descend Into Sathona's Temple
- Continue The Descent
- Forge The Caldera
- Defeat The Warden
- Outlast The Illusion
- Escape
The Cunning is the sixth mission in the Destiny ii: The Witch Queen campaign. Players will need to delve deep into an aboriginal temple to uncover boosted clues as to how Savathun stole the Light. It'south one of Destiny 2's tougher campaign missions, although it can easily exist browbeaten with the correct loadout.
Tons of Scorn Chieftains are present in this mission, making their allies immune to all damage. Bring a good Void weapon, consider speccing for damage resistance or invisibility, and prepare to fight dozens of enemies at once. This guide will get over the modifiers to this mission on Legendary and Master, suggest a few weapons and subclasses yous should use, and we'll provide tips for every unmarried meet in this mission.
Modifiers And Recommended Loadout
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Locate Sathona'south Temple
You'll spawn just outside the Temple of the Wrathful. Hop on your Sparrow and make your fashion through the tunnels. Shoot any spores on the walls to light the way.
Inside the temple will be a small pack of Scorn. There aren't any Lucent Lightbearers here, just your standard fodder enemies. Stick to the back of the room, eliminating the Chieftains from a distance. On Master, this Chieftain is an Overload variant, so have your Overload counter ready. Don't push up as well shut, and always play well-nigh cover. When everyone's dealt with, hop through the portal at the terminate of the temple to starting time the first come across.
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Descend Into Sathona's Temple
Encounter Breakdown | |
---|---|
Objective | Defeat the Contemptuousness guarding the path. |
Notable Enemies | Contemptuousness Chieftains, Abominations |
Shields | Legendary: Void, Arc |
Master: Void, Arc | |
Champions (Master Only) | Overload and Unstoppable |
Earlier yous start shooting the Contemptuousness overlooking the area, be certain to institute a Rally Flag. When fix, accept out the two snipers in front of you. Jump onto the platform, then use your new vantage point to snipe abroad at the Scorn below. But push button forward when nigh of the fodder enemies are dead.
You'll need to push through an onslaught of Scorn Raider, Chieftains, and Abominations. In that location are Overload Chieftains and Unstoppable Abominations on Primary difficulty, and so keep that in mind. Y'all'll discover the tough units on platforms directly above the path. When it's safe, caput onto these platforms to rapidly kill the two Chieftains (Overload Champions on Principal). Using your Super at this role is highly recommended. Look for the onslaught of Ravagers to spawn, and then toss a grenade near the platform'south stairs to kill most of them when they funnel to you. If that doesn't work, backtrack until y'all have enough altitude to kill them all.
The end of the path houses an Abomination—Unstoppable on Chief—guarding a bridge. Your Heavy weapon should make short work of them, just don't get also aggressive; stick to embrace. Adds volition begin spawning on the bridge soon thereafter, including an Abomination or Unstoppable variant on Master. Lure the adds towards yous before doing anything, separating them from the Abomination. If y'all haven't used your Super yet, do so now. Grenades work well besides. Clear out the adds, kill the Abomination from a altitude, and so continue frontwards to find Sathona's Temple.
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Go along The Descent
Savathun has locked her lair behind a series of Deepsight puzzles you'll demand to solve. For this mission, Deepsight Orbs will reveal v symbols you lot must shoot inside the 30-second menstruation. The first one is unproblematic plenty, spawning five symbols in front of y'all. Shoot all of them to open up the path forward.
The next section drops you in the centre of a rather cramped cave. Interact with the Deepsight Orb, then expect at the following areas to destroy each symbol:
- Symbol #1: Spawns right in front of the Deepsight Orb.
- Symbol #2: Plow around and look slightly up. You'll find the symbol nested in a corner well-nigh the ceiling.
- Symbol #3: Run to the corner Symbol #2 was at. Plough around to find a symbol hiding nearly a pillar.
- Symbol #4: Look directly under the Deepsight Orb. The symbol is facing the entrance.
- Symbol #5: Plant on the pillar to the right of the Deepsight Orb. Yous can clearly run across it from Symbol #2's location.
Proceed through the newly-revealed path. You'll find yourself in a foursquare room with a horde of Screebs attempting to charge you. Attempt to funnel them virtually 1 end of the room before using a grenade or AoE weapon to impale them. A Chieftain volition spawn at the other terminate of the room, upgraded to an Overload variant on Master. If you killed the Screebs, the Overload shouldn't be a big threat. Kill the other adds in the room, deal with the Chieftain, and then brand your style into the temple proper.
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Forge The Caldera
Contemptuousness Raiders are currently bugged and deal twice as much harm equally intended. Play this section cautiously, sticking to cover whenever possible. Raiders take summit priority whenever y'all see them. One time they're nerfed next season, this section won't be about as hard.
The path into the temple is blocked off by raised drawbridges and a pocket-size regular army of Scorn. You'll need to carve a path through them. Before y'all descend into the temple outskirts, be sure your weapons are reloaded and your abilities are charged; it's about to become hectic.
Right as you descend, you'll come up beyond multiple Scorn Raiders and two Chieftains—Overload variants on Master. Kill the Raiders first, then work on the Chieftains. Consider using your Super or Heavy weapon confronting them, every bit both Chieftains spawn close to each other.
You'll find a Deepsight Orb to the left of where you dropped down from. Hop across the terrain to actuate it. Jump to the showtime platform, and you should see all five symbols you need to shoot. Breaking them volition reveal a second Deepsight Orb. Collaborate with that second orb to make your way further along the span.
This 2nd section of the span is guarded by a group of Scorn Raiders and an Abomination—an Unstoppable variant on Master. Yous'll want to immediately find cover from the Anathema and kill information technology. Raiders volition be beside y'all and on the other end of the loonshit. Kill these Raiders every bit soon every bit you tin, merely don't stray as well far from cover. When their crossbow begins to glow purple, duck back into cover.
Make your way to the Raiders you just killed. You'll find another Abomination and a Chieftain. On Master difficulty, they'll be upgraded to Unstoppable and Overload Champions, respectively. This is the perfect time to utilize your Super and Heavy ammo to burn through these enemies quickly. If they prove also punishing, accept them out from a distance every bit you did with the Raiders earlier.
Across the way will be yet another Deepsight Orb. Using this orb will lead you to another orb. The 2nd orb will project five symbols yet again, although they're extremely easy to find. Break all 5 symbols, activate the 3rd and last orb, then brand your mode across to the raised drawbridge.
Lower The Drawbridge
Lowering the drawbridge volition require you to stand up on a Hive plate for a short duration. Scorn volition spawn to your left and right throughout this section, although they all need to funnel down a set up of stairs on each side. Stasis users can hands freeze the Scorn here, and other subclasses can rely on grenades to become the job washed. No Champions or especially tough enemies spawn here, although you should find cover if things get dicey. If you aren't on the plate, additional enemies cannot spawn.
When you lot've lowered the drawbridge, withal another group of Scorn will spawn. I of them will be a Chieftain, swapped for an Overload variant on Main difficulty. Try non to go sniped by the Raiders here. Kill the enemies from prophylactic, and then make your way within. You'll find two Abominations (Unstoppable variants on Primary) inside. Try to lure them outside if yous're attempting to solo flawless this mission. Otherwise, but burst them down with your Heavy weapon. Cantankerous the internal span when yous're ready for the next run into.
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Defeat The Warden
Encounter Breakup | |
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Objective | Defeat the Warden dominate. |
Notable Enemies | Scorn Chieftains |
Shields | Legendary: Void |
Primary: Void | |
Champions (Main Only) | None |
When yous start the encounter, Scorn Chieftains volition brainstorm to spawn in each corner of the arena. The Warden volition spawn in the centre, interim as a tanky Contemptuousness Raider that can instantly kill y'all on Master. Information technology 2-shots you lot on Legendary, so you'll desire to be careful regardless.
Focus on killing the Chieftains first, as they tin make all nearby allies invulnerable with their totems. Yous'll desire to slowly fleck abroad at the Warden's HP after you've dealt with the adds. Removing a large per centum of the Warden's HP will spawn additional adds near the centre and edges of the arena. Enemies that spawn about the corners of the arena tend to have a wind-upwards spawn animation, so you lot take a few seconds to prepare whenever this happens.
Ramp Cheese
There'southward a ramp located at the back-right corner of where y'all came from. You can hide under this ramp during whatever add-focused phase to kill the enemies from safety. When the Warden attempts to snipe you, duck into comprehend.
Removing almost of the Warden'southward HP will make it immune for a short elapsing and spawn a major wave of enemies. Stick to one corner of the loonshit, and employ your abilities and Super to quickly impale the Chieftains and Ravagers. If they close the gap, you won't terminal long. Killing all of the adds volition make the Warden vulnerable once once more. Outburst down the Warden with your Heavy weapon to cease the fight.
Larn The Worm Familiar
With the Warden expressionless, y'all'll need to grab the Hive Worm held by the statue dead center of the loonshit. Interact with the Deepsight Orb that's abreast the Rally Flag you planted earlier. Look ot the left of the arena to discover all v symbols. Shoot them, climb up the platforms that spawn, and so interact with the next Deepsight Orb. Shoot the vertical line of symbols, and you should now be able to grab the Worm off of a nearby platform. One time you grab the Worm, prepare for yet some other dominate fight.
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Outlive The Illusion
Run across Breakdown | |
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Objective | Defeat the Ahamkara illusion. |
Notable Enemies | Scorn Chieftains, Abominations, Screebs |
Shields | Legendary: Void |
Principal: Void | |
Champions (Chief Only) | None |
Grabbing the Worm Familiar will set off a trap, spawning the illusion of an Ahamkara from where you originally came from. This Ahamkara acts similar to Riven of a Thousand Voices from the Concluding Wish raid, spewing a mortiferous stream of fire at your location whenever it can. Subsequently the Ahamkara breathes burn down, shoot its glowing oral fissure to deal damage. When the oral cavity glows orangish, you tin harm the illusion.
This Ahamkara is surprisingly easy to kill. Stick to the two pillars right in forepart of the boss, and you should be able to avoid the boss' fire attacks with lilliputian issue. Peak around the pillar to damage the boss, and echo. You'll need to remove three chunks of its HP to finish the fight.
Between each DPS phase will be an add-clearing phase where a swarm of Scorn will spawn near the Ahamkara. Grenades and Supers are your friends here. Feel gratis to employ any abilities yous have to quickly clear these enemies out. Champions aren't nowadays here on Master, merely in that location are a plethora of Chieftains, Abominations, and Screebs that spawn during these phases. If y'all get overwhelmed, retreat further into the temple to create some distance. The Ahamkara won't come back until all of the adds are slain, so take your time. Remove all three health chunks from the Ahamkara to cease the fight.
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Escape
Landing the last blow on the Ahamkara will crusade it to scream, blinding y'all temporarily. The arena volition exist covered in a dark-green haze before long afterwards, and you'll exist given a debuff called "Suffocating Brume." You lot accept three minutes to escape or the mission fails. Run to the Deepsight Orb beside a nearby ramp to reveal the path out of the temple. Hop onto the Scorn Pikes in the next room, and follow your HUD. Enemies volition block the path, but you tin drive past almost of them on Legendary. On Master, you might want to dedicate a few seconds to killing them.
The very cease of the path will firm an lift, protected by a pack of Scorn. 2 of these enemies are Chieftains, upgraded to Overload Champions on Principal. This is the perfect time to use your Super and Heavy weapons. Burst downwards the Scorn every bit fast as you can; at that place isn't much cover for playing defensively. Legendary players tin book it for the elevator if they discover it rubber. Chief difficulty requires that you lot kill the Champions to go a Platinum rating, so defeat them first before using the elevator. Using the lift volition end the mission.
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The Cunning Mission Destiny 2,
Source: https://www.thegamer.com/destiny-2-witch-queen-the-cunning-legendary-guide/
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